VIC Bakunetsu Ken Batorai Jin / Bakunetsu Tenshu Batorai Kaku / Bakunetsu DX Batorai Bujin
Unleash the full firepower of Duel Masters with this victory rarity card, a single game piece that transforms through three distinct forms as the battle unfolds. It begins as the cost 3 Dragheart Weapon Bakunetsu Ken Batoraiba: equip it to a creature, and whenever that creature attacks, reveal the top card of your deck to call a non-evolution Dragon or Humanoid straight into play. As long as it's equipped, that creature also can't be attacked.
Bring a Dragon onto the field and end your turn, and the card flips into the cost 5 Dragheart Fortress Bakunetsu Tenshu Batoraikaku. From there it keeps swarming your board, triggering the same reveal effect whenever your Fire Dragons or Humanoids attack.
Land another Dragon on the same turn, and the card undergoes its ultimate transformation into Bakunetsu DX Batorai Bushin: a massive cost 8 Fire Gaial Command Dragon with 12000 power and the T-Breaker ability. When it attacks, dig three cards deep into your deck and summon every non-evolution Dragon or Humanoid revealed; if all three are Dragons, your entire army gains Speed Attacker for the turn. Even if something tries to remove it from the field, its Drag Evade ability lets it revert safely back to its Fortress side instead.
In the world of Duel Masters, Dragheart cards live in your super dimension zone and dramatically shift the state of play as they flip through combat. This card comes in unused condition, a great pick for collectors and Fire civilization deck builders looking to build around giant Dragon strategies.
VIC Bakunetsu Ken Batorai Blade / Bakunetsu Tenshu Batorai Keep / Bakunetsu DX Batorai War God, a Fire Civilization Dragonheart Weapon, Dragonheart Fortress, and Dragonheart Creature card. Costs 3 / 5 / 8, mana value 1; the creature side is a Gaiaar Command Dragon with 12000 power.
The Weapon side lets its equipped creature reveal the top card of your deck when it attacks. If it is a non-evolution Dragon or Human, put it into play; otherwise, place it on the bottom of your deck. The equipped creature cannot be attacked. At the end of your turn, if a Dragon entered play that turn, it may Dragon Transform into its Fortress side.
The Fortress side has the same reveal effect whenever one of your Fire Dragons or Humans attacks. During your turn, when a Dragon enters play and it is not the first Dragon to enter play that turn, it may Dragon Transform into its Creature side.
The Creature side has Triple Breaker. When it attacks, reveal the top three cards of your deck and put all non-evolution Dragons or Humans among them into play. If all three revealed cards are Dragon cards, all your creatures gain Speed Attacker for that turn. Put the remaining revealed cards on the bottom of your deck in any order. When this creature would leave play, return it to its Fortress side instead.
